Online Technology Assessment in Advanced schooling

Virtual technology is one of the new generation details technologies and has been trusted in education. It is predicted that it brings students a learning encounter closer to reality, provide customized learning surroundings and alter the traditional classroom.

The use of VR in higher education is known as a topic that may be studied inside the literature. The research results indicate that major objects of VR application will be undergraduates, and the applications are mainly related to technology and anatomist, history, medication, and art work.

Several types of units can be given to VR in higher education, which includes computers, simulators and head-mounted displays. However , the latest device assortment is not comprehensive, and it is difficult to measure the teaching a result of VR in the field of higher education.

In addition , the immersion of such VR gadgets is bad. The user will not have the sense that this individual or she is genuinely in the VR environment, which causes problems for instructing. Therefore , research is needed to enhance the immersion of those devices.

To achieve this, we performed a review of the relevant literature and analyzed their content. We all sorted the literature in three types: non-immersive, cave-based and fully immersive.

Captivation refers to the extent to which a computer display is capable of rendering an inclusive, intensive, surrounding, and brilliant illusion of reality. In addition, it considers kids of sensory modalities, the width from the environment and the resolution and accuracy in the display.